Andreea is a Senior Gameplay Programmer and has worked on AAA titles such as Watch Dogs since 2013. In her 9 years at Ubisoft, she worked with 3C, game progression, missions, UI and other game systems to create complex open-world activities that enriched the player experience. She enjoys the challenges of being a gameplay programmer and getting to see a game grow from pre-production to release. Being a gamer herself, she also brings her perspective as a player in the game development process. In her free time, Andreea enjoys playing games, running or going for a hike.