Devops in video games: Going crazy with CI/CD, Functional an Load Testing

Devops in video games: Going crazy with CI/CD, Functional an Load Testing
Discovery Tour: Ubisoft

We will dive deeper into the automatic build, validations & deployment of game clients, dedicated game servers, microservices running in Docker & K8s and web frontends portals used in all of our game projects. Besides managing and constantly improving out CI/CD pipelines, we focus specifically on performance of all our components, load testing our infrastructure that will serve more than 100 million active users per year and performing in optimal conditions even at over 2 million concurrent users.

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