is a Senior Gameplay Programmer in Ubisoft and has worked on titles like Assassin’s
Creed: Origins, Assassin’s Creed: Odyssey, Immortals: Fenyx Rising and now on
Rainbow Six Quarantine. On these games he worked on multiple areas including
player abilities, combat, AI, boss encounters, progression systems and
vehicles. In his free time he likes to dabble with linux distros, self hosted
servers, render and engine programming, board games and of course video games.