Hacking our games to automate their exploration - DevAfterWork

Hacking our games to automate their exploration

Hacking our games to automate their exploration
Welcome to Game Development: Game engines, gameplay, and hacking

 We have an engine and a game – now what? Let’s take a look at the features we build that allow our teams to take full control of our game and run it through pipelines that tell us its functionality status, gather development data and rediscover the worlds that we’re building.

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